A Personal History
The experience is based on the historical research and writing of Ewan Ward-Thomas, grandson of Henry Christian Stephens. Drawing on family archives, private journals, official records, and extensive institutional research, Ewan’s work restores recognition to his grandfather’s invention and places it within the broader story of Britain’s wartime ingenuity.
This unique access allows The Secret Dome VR to be grounded in first-hand testimony and original mateial. What emerges is not only the story of a machine, but of the people who designed it, built it, trained within it, and relied on it for survival.
From History to Virtual Reality
While the Dome Trainer was a product of analogue technology, its purpose was strikingly modern: to create an immersive, embodied training environment that prepared individuals for high-risk scenarios before they faced them in reality.
Virtual reality offers a rare opportunity to reconnect with that original intent. The Secret Dome VR allows contemporary audiences to experience the invention as it was meant to be used: spatially, emotionally, and under pressure. The experience does not gamify history, nor does it fictionalise events. Instead, it translates documented training methods and combat scenarios into an interactive form that mirrors how gunners once learned, reacted, and survived.
The experience closes a historical loop: using modern immersive technology to tell the story of one of its earliest ancestors.











